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000366_owner-lightwave@webcom.com_Thu Jul 20 18:22:08 1995.msg
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1995-08-06
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Date: Thu, 20 Jul 1995 21:25:59 -0400 (EDT)
From: Joe Angell <jangell@risd.edu>
Subject: Re: International Race of Champions
To: David Roth <david.roth@bahianet.com>
Cc: lightwave@webcom.com
In-Reply-To: <300a872c300a872c@bahianet.com>
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> Now imagine this object al curved like a race track and gradualy appearing
> from left to right. You could make two sepparate objects, one for the track
> and one for the slant on the right. Parent them and scale the track
> object to
> 0 on the X axis and have it grow over time. The problem is that the object
> has a sort of rainbow texture map that is revealed one color at a time.
> Therefore, scaling won't work 'cause the texture would scale with it.
> So if you can't scale and you can't clip. how do you do it?
Hmmm.. good point... Would World Coordinates work on a Morphing objects?
I don't know if Morph surfaces woul dbe used or not, but I think if you
cale it to "small" in Modeler and save it as "TRACK-SMALL" and then extend
it and save it as "TRACK-STREACHED", then morph between, it might work.
Just make sure the texture is sized to the bigger objects, and set World
Coordinates. Just a thought...
-- Joe
--
Joe Angell <jangell@risd.edu> sent this message.
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